颤振使用什么颜色系统,为什么我们使用“ const Color”而不是“ new Color”
问题内容:
今天,我看完以下代码片段,这些代码片段在Flutter中实现了渐变
return new Container(
...
decoration: new BoxDecoration(
gradient: new LinearGradient(
colors: [
const Color(0xFF3366FF),
const Color(0xFF00CCFF),
]
begin: const FractionalOffset(0.0, 0.0),
end: const FractionalOffset(1.0, 0.0),
stops: [0.0, 1.0],
tileMode: TileMode.clamp
),
),
),
它提出了两个问题:
1)这是什么颜色系统0xFF3366FF
?它看起来有点类似于十六进制,但事实并非如此。
2)为什么我们使用const
for const Color()
相反,new Color()
我理解两者之间的不同,但是这里的const对我来说并不直观,我希望它能创建一个new Color()
类实例,类似于我们的用法new Text("Some text")
。如果需要使用const,为什么还不TileMode.clamp
使用const?
问题答案:
从Flutter来源
class Color {
/// Construct a color from the lower 32 bits of an [int].
///
/// The bits are interpreted as follows:
///
/// * Bits 24-31 are the alpha value.
/// * Bits 16-23 are the red value.
/// * Bits 8-15 are the green value.
/// * Bits 0-7 are the blue value.
///
/// In other words, if AA is the alpha value in hex, RR the red value in hex,
/// GG the green value in hex, and BB the blue value in hex, a color can be
/// expressed as `const Color(0xAARRGGBB)`.
///
/// For example, to get a fully opaque orange, you would use `const
/// Color(0xFFFF9000)` (`FF` for the alpha, `FF` for the red, `90` for the
/// green, and `00` for the blue).
const Color(int value) : value = value & 0xFFFFFFFF;
const
实例被规范化。
如果您const Color(0xFF00CCFF)
的代码中有多个实例,则只会创建一个实例。
const
实例在编译时评估。在Dart VM中,这是加载代码的时间,但是在Flutter生产中,将使用AoT编译,因此const值会带来很小的性能优势。