检测与圆角的矩形碰撞
问题内容:
我有一个带有中心点的圆(Center_X,Center_Y),并且正在检测矩形是否落入其半径(半径)。我将如何执行此任务?我尝试使用
if (X - Center_X)^2 + (Y - Center_Y)^2 < Radius^2:
print(1)
然后,我尝试画一个圆以适合该区域:
Circle = pygame.draw.circle(Window, Blue, (Center_X, Center_Y), Radius, 0)
但它似乎没有排队。我做错什么了吗?
问题答案:
这是我在评论中所描述的内容,并进行了更改,以正确处理迈克尔·安德森在评论中指出的较大矩形内的圆形情况:
import math
def collision(rleft, rtop, width, height, # rectangle definition
center_x, center_y, radius): # circle definition
""" Detect collision between a rectangle and circle. """
# complete boundbox of the rectangle
rright, rbottom = rleft + width/2, rtop + height/2
# bounding box of the circle
cleft, ctop = center_x-radius, center_y-radius
cright, cbottom = center_x+radius, center_y+radius
# trivial reject if bounding boxes do not intersect
if rright < cleft or rleft > cright or rbottom < ctop or rtop > cbottom:
return False # no collision possible
# check whether any point of rectangle is inside circle's radius
for x in (rleft, rleft+width):
for y in (rtop, rtop+height):
# compare distance between circle's center point and each point of
# the rectangle with the circle's radius
if math.hypot(x-center_x, y-center_y) <= radius:
return True # collision detected
# check if center of circle is inside rectangle
if rleft <= center_x <= rright and rtop <= center_y <= rbottom:
return True # overlaid
return False # no collision detected