Java源码示例:cn.nukkit.item.enchantment.damage.EnchantmentDamageArthropods

示例1
public static void init() {
    enchantments = new Enchantment[256];

    enchantments[ID_PROTECTION_ALL] = new EnchantmentProtectionAll();
    enchantments[ID_PROTECTION_FIRE] = new EnchantmentProtectionFire();
    enchantments[ID_PROTECTION_FALL] = new EnchantmentProtectionFall();
    enchantments[ID_PROTECTION_EXPLOSION] = new EnchantmentProtectionExplosion();
    enchantments[ID_PROTECTION_PROJECTILE] = new EnchantmentProtectionProjectile();
    enchantments[ID_THORNS] = new EnchantmentThorns();
    enchantments[ID_WATER_BREATHING] = new EnchantmentWaterBreath();
    enchantments[ID_WATER_WORKER] = new EnchantmentWaterWorker();
    enchantments[ID_WATER_WALKER] = new EnchantmentWaterWalker();
    enchantments[ID_DAMAGE_ALL] = new EnchantmentDamageAll();
    enchantments[ID_DAMAGE_SMITE] = new EnchantmentDamageSmite();
    enchantments[ID_DAMAGE_ARTHROPODS] = new EnchantmentDamageArthropods();
    enchantments[ID_KNOCKBACK] = new EnchantmentKnockback();
    enchantments[ID_FIRE_ASPECT] = new EnchantmentFireAspect();
    enchantments[ID_LOOTING] = new EnchantmentLootWeapon();
    enchantments[ID_EFFICIENCY] = new EnchantmentEfficiency();
    enchantments[ID_SILK_TOUCH] = new EnchantmentSilkTouch();
    enchantments[ID_DURABILITY] = new EnchantmentDurability();
    enchantments[ID_FORTUNE_DIGGING] = new EnchantmentLootDigging();
    enchantments[ID_BOW_POWER] = new EnchantmentBowPower();
    enchantments[ID_BOW_KNOCKBACK] = new EnchantmentBowKnockback();
    enchantments[ID_BOW_FLAME] = new EnchantmentBowFlame();
    enchantments[ID_BOW_INFINITY] = new EnchantmentBowInfinity();
    enchantments[ID_FORTUNE_FISHING] = new EnchantmentLootFishing();
    enchantments[ID_LURE] = new EnchantmentLure();
    enchantments[ID_FROST_WALKER] = new EnchantmentFrostWalker();
    enchantments[ID_MENDING] = new EnchantmentMending();
}
 
示例2
public static void init() {
    enchantments = new Enchantment[256];

    enchantments[ID_PROTECTION_ALL] = new EnchantmentProtectionAll();
    enchantments[ID_PROTECTION_FIRE] = new EnchantmentProtectionFire();
    enchantments[ID_PROTECTION_FALL] = new EnchantmentProtectionFall();
    enchantments[ID_PROTECTION_EXPLOSION] = new EnchantmentProtectionExplosion();
    enchantments[ID_PROTECTION_PROJECTILE] = new EnchantmentProtectionProjectile();
    enchantments[ID_THORNS] = new EnchantmentThorns();
    enchantments[ID_WATER_BREATHING] = new EnchantmentWaterBreath();
    enchantments[ID_WATER_WORKER] = new EnchantmentWaterWorker();
    enchantments[ID_WATER_WALKER] = new EnchantmentWaterWalker();
    enchantments[ID_DAMAGE_ALL] = new EnchantmentDamageAll();
    enchantments[ID_DAMAGE_SMITE] = new EnchantmentDamageSmite();
    enchantments[ID_DAMAGE_ARTHROPODS] = new EnchantmentDamageArthropods();
    enchantments[ID_KNOCKBACK] = new EnchantmentKnockback();
    enchantments[ID_FIRE_ASPECT] = new EnchantmentFireAspect();
    enchantments[ID_LOOTING] = new EnchantmentLootWeapon();
    enchantments[ID_EFFICIENCY] = new EnchantmentEfficiency();
    enchantments[ID_SILK_TOUCH] = new EnchantmentSilkTouch();
    enchantments[ID_DURABILITY] = new EnchantmentDurability();
    enchantments[ID_FORTUNE_DIGGING] = new EnchantmentLootDigging();
    enchantments[ID_BOW_POWER] = new EnchantmentBowPower();
    enchantments[ID_BOW_KNOCKBACK] = new EnchantmentBowKnockback();
    enchantments[ID_BOW_FLAME] = new EnchantmentBowFlame();
    enchantments[ID_BOW_INFINITY] = new EnchantmentBowInfinity();
    enchantments[ID_FORTUNE_FISHING] = new EnchantmentLootFishing();
    enchantments[ID_LURE] = new EnchantmentLure();
    enchantments[ID_FROST_WALKER] = new EnchantmentFrostWalker();
    enchantments[ID_MENDING]  = new EnchantmentMending();
    enchantments[ID_BINDING_CURSE]  = new EnchantmentBindingCurse();
    enchantments[ID_VANISHING_CURSE]  = new EnchantmentVanishingCurse();
    enchantments[ID_TRIDENT_IMPALING]  = new EnchantmentTridentImpaling();
    enchantments[ID_TRIDENT_RIPTIDE]  = new EnchantmentTridentRiptide();
    enchantments[ID_TRIDENT_LOYALTY]  = new EnchantmentTridentLoyalty();
    enchantments[ID_TRIDENT_CHANNELING]  = new EnchantmentTridentChanneling();
}
 
示例3
public static void init() {
    enchantments = new Enchantment[256];

    enchantments[ID_PROTECTION_ALL] = new EnchantmentProtectionAll();
    enchantments[ID_PROTECTION_FIRE] = new EnchantmentProtectionFire();
    enchantments[ID_PROTECTION_FALL] = new EnchantmentProtectionFall();
    enchantments[ID_PROTECTION_EXPLOSION] = new EnchantmentProtectionExplosion();
    enchantments[ID_PROTECTION_PROJECTILE] = new EnchantmentProtectionProjectile();
    enchantments[ID_THORNS] = new EnchantmentThorns();
    enchantments[ID_WATER_BREATHING] = new EnchantmentWaterBreath();
    enchantments[ID_WATER_WORKER] = new EnchantmentWaterWorker();
    enchantments[ID_WATER_WALKER] = new EnchantmentWaterWalker();
    enchantments[ID_DAMAGE_ALL] = new EnchantmentDamageAll();
    enchantments[ID_DAMAGE_SMITE] = new EnchantmentDamageSmite();
    enchantments[ID_DAMAGE_ARTHROPODS] = new EnchantmentDamageArthropods();
    enchantments[ID_KNOCKBACK] = new EnchantmentKnockback();
    enchantments[ID_FIRE_ASPECT] = new EnchantmentFireAspect();
    enchantments[ID_LOOTING] = new EnchantmentLootWeapon();
    enchantments[ID_EFFICIENCY] = new EnchantmentEfficiency();
    enchantments[ID_SILK_TOUCH] = new EnchantmentSilkTouch();
    enchantments[ID_DURABILITY] = new EnchantmentDurability();
    enchantments[ID_FORTUNE_DIGGING] = new EnchantmentLootDigging();
    enchantments[ID_BOW_POWER] = new EnchantmentBowPower();
    enchantments[ID_BOW_KNOCKBACK] = new EnchantmentBowKnockback();
    enchantments[ID_BOW_FLAME] = new EnchantmentBowFlame();
    enchantments[ID_BOW_INFINITY] = new EnchantmentBowInfinity();
    enchantments[ID_FORTUNE_FISHING] = new EnchantmentLootFishing();
    enchantments[ID_LURE] = new EnchantmentLure();
}