Java源码示例:net.minecraft.entity.mob.GuardianEntity
示例1
public SeaponyRenderer(EntityRenderDispatcher manager) {
super(manager);
features.clear();
ponyRenderer = new Proxy<GuardianEntity, GuardianPonyModel>(features, manager, ModelType.GUARDIAN) {
@Override
public Identifier findTexture(GuardianEntity entity) {
return SEAPONY;
}
@Override
protected HeldItemFeature<GuardianEntity, GuardianPonyModel> createItemHoldingLayer() {
return new GlowingItemFeature<>(this);
}
};
model = ponyRenderer.getModel();
}
示例2
@Override
public void render(GuardianEntity entity, float entityYaw, float tickDelta, MatrixStack stack, VertexConsumerProvider renderContext, int lightUv) {
IResizeable resize = (IResizeable)entity;
EntityDimensions origin = resize.getCurrentSize();
// aligns the beam to their horns
resize.setCurrentSize(EntityDimensions.changing(origin.width, entity instanceof ElderGuardianEntity ? 6 : 3));
super.render(entity, entityYaw, tickDelta, stack, renderContext, lightUv);
// The beams in RenderGuardian leave lighting disabled, so we need to change it back. #MojangPls
RenderSystem.enableLighting();
resize.setCurrentSize(origin);
}
示例3
@Override
@Nonnull
public final Identifier getTexture(GuardianEntity entity) {
return ponyRenderer.getTextureFor(entity);
}
示例4
@Override
protected void scale(GuardianEntity entity, MatrixStack stack, float ticks) {
ponyRenderer.scale(entity, stack, ticks);
}
示例5
@Override
protected void scale(GuardianEntity entity, MatrixStack stack, float ticks) {
super.scale(entity, stack, ticks);
stack.scale(2.35F, 2.35F, 2.35F);
}
示例6
@Override
public void setAngles(GuardianEntity entity, float move, float swing, float ticks, float headYaw, float headPitch) {
mixin().setAngles(entity, move, swing, ticks, headYaw, headPitch);
}
示例7
@Override
public void animateModel(GuardianEntity entity, float move, float swing, float float_3) {
mixin().animateModel(entity, move, swing, float_3);
}
示例8
@Override
public void copyStateTo(EntityModel<GuardianEntity> model) {
mixin().copyStateTo(model);
}
示例9
@Override
public SeaponyModel<GuardianEntity> mixin() {
return mixin;
}