Java源码示例:org.andengine.entity.IEntityFactory

示例1
@SuppressWarnings("unchecked")
public ParticleSystem(final float pX, final float pY, final IEntityFactory<T> pEntityFactory, final IParticleEmitter pParticleEmitter, final float pRateMinimum, final float pRateMaximum, final int pParticlesMaximum) {
	super(pX, pY);

	this.mEntityFactory = pEntityFactory;
	this.mParticleEmitter = pParticleEmitter;
	this.mParticles = (Particle<T>[]) new Particle[pParticlesMaximum];
	this.mRateMinimum = pRateMinimum;
	this.mRateMaximum = pRateMaximum;
	this.mParticlesMaximum = pParticlesMaximum;

	this.registerUpdateHandler(this.mParticleEmitter);
}
 
示例2
@SuppressWarnings("unchecked")
public ParticleSystem(final float pX, final float pY, final IEntityFactory<T> pEntityFactory, final IParticleEmitter pParticleEmitter, final float pRateMinimum, final float pRateMaximum, final int pParticlesMaximum) {
	super(pX, pY);

	this.mEntityFactory = pEntityFactory;
	this.mParticleEmitter = pParticleEmitter;
	this.mParticles = new Particle[pParticlesMaximum];
	this.mRateMinimum = pRateMinimum;
	this.mRateMaximum = pRateMaximum;
	this.mParticlesMaximum = pParticlesMaximum;

	this.registerUpdateHandler(this.mParticleEmitter);
}
 
示例3
private static IEntityFactory<Rectangle> createEntityFactory(final VertexBufferObjectManager vbom) {

        return new IEntityFactory<Rectangle>() {
            @Override
            public Rectangle create(final float pX, final float pY) {

                Rectangle rectangle = new Rectangle(pX, pY, 30, 15, vbom);
                rectangle.setColor(COLOR_MAP[getRandomBetweenZeroAndThree()]);
                rectangle.registerEntityModifier(new RotationModifier(7f, (float) Math.random() * 360,
                        (7 - (float) Math.random() * 15) * 360));
                rectangle.registerEntityModifier(new AlphaModifier(4f, 0.7f, 0f));
                return rectangle;
            }};
    }
 
示例4
public BlendFunctionParticleSystem(final IEntityFactory<T> pEntityFactory, final IParticleEmitter pParticleEmitter, final float pRateMinimum, final float pRateMaximum, final int pParticlesMaximum) {
	super(pEntityFactory, pParticleEmitter, pRateMinimum, pRateMaximum, pParticlesMaximum);
}
 
示例5
public BlendFunctionParticleSystem(final float pX, final float pY, final IEntityFactory<T> pEntityFactory, final IParticleEmitter pParticleEmitter, final float pRateMinimum, final float pRateMaximum, final int pParticlesMaximum) {
	super(pX, pY, pEntityFactory, pParticleEmitter, pRateMinimum, pRateMaximum, pParticlesMaximum);
}
 
示例6
protected SpriteParticleSystem(final float pX, final float pY, final IEntityFactory<Sprite> pEntityFactory, final IParticleEmitter pParticleEmitter, final float pRateMinimum, final float pRateMaximum, final int pParticlesMaximum) {
	super(pX, pY, pEntityFactory, pParticleEmitter, pRateMinimum, pRateMaximum, pParticlesMaximum);
}
 
示例7
public ParticleSystem(final IEntityFactory<T> pEntityFactory, final IParticleEmitter pParticleEmitter, final float pRateMinimum, final float pRateMaximum, final int pParticlesMaximum) {
	this(0, 0, pEntityFactory, pParticleEmitter, pRateMinimum, pRateMaximum, pParticlesMaximum);
}
 
示例8
public IEntityFactory<T> getParticleFactory() {
	return this.mEntityFactory;
}
 
示例9
public BlendFunctionParticleSystem(IEntityFactory<T> pEntityFactory, IParticleEmitter pParticleEmitter, float pRateMinimum, float pRateMaximum, int pParticlesMaximum) {
	super(pEntityFactory, pParticleEmitter, pRateMinimum, pRateMaximum, pParticlesMaximum);
}
 
示例10
public BlendFunctionParticleSystem(float pX, float pY, IEntityFactory<T> pEntityFactory, IParticleEmitter pParticleEmitter, float pRateMinimum, float pRateMaximum, int pParticlesMaximum) {
	super(pX, pY, pEntityFactory, pParticleEmitter, pRateMinimum, pRateMaximum, pParticlesMaximum);
}
 
示例11
protected SpriteParticleSystem(final float pX, final float pY, final IEntityFactory<Sprite> pEntityFactory, final IParticleEmitter pParticleEmitter, final float pRateMinimum, final float pRateMaximum, final int pParticlesMaximum) {
	super(pX, pY, pEntityFactory, pParticleEmitter, pRateMinimum, pRateMaximum, pParticlesMaximum);
}
 
示例12
public ParticleSystem(final IEntityFactory<T> pEntityFactory, final IParticleEmitter pParticleEmitter, final float pRateMinimum, final float pRateMaximum, final int pParticlesMaximum) {
	this(0, 0, pEntityFactory, pParticleEmitter, pRateMinimum, pRateMaximum, pParticlesMaximum);
}
 
示例13
public IEntityFactory<T> getParticleFactory() {
	return this.mEntityFactory;
}